Dumbing-up the Army
Are military recruits over-stressed by modern high-tech
weaponry, with consequent "dumbing-down" of
training regimes?
FORT JACKSON ~ Brigadier
General Bradley "Hummer" Abrams, one of
the nation's leading military trainers, believes
not.
"The U.S. armed forces don't need any 'dumbing
down', as you call it. Our fine American educational
system is proving its worth. We have no trouble recruiting
capable intelligent young people who we train to a
level that leaves no room for downward moves.
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Virtual reality-trained field specialists exhibit flocking behavior
under full reality.
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"The depth of training hasn't changed, only the equipment.
Fifty years ago a soldier had less technology so was trained
exhaustively on maintaining and assembling what today is
taken care of by vendor just-in-time logistics" the
General explained.
"Today's military personnel have a wider range of
equipment but simply don't need to know the workings in
depth - similar to the civilian workplace. The learning
curve is largely eliminated by weaponry's advanced design,
battle-hardening, and refined combat handling - facilitated
by the manufacturer" General Abrams said.
"With specialist contractors supplying primed weaponry
almost literally into the serviceman's hands, maintenance
and complexity are basically outsourced. Our fighting people
just get on with the job!"
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"Disembarkment deaths" blamed on excessive simulator training. Combatants
inadvertently alight from moving vehicles or aircraft for coffee or a bathroom
visit.
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Professor Tonsur E.G. Glabrate of the Center
for Army Lessons Lost (CALL) strongly disagrees.
His study of technological impact upon basic training
in the armed forces indicates a learning curve too
steep for traditional recruiter demographics.
"We have an unbalanced armed forces. The flood
of technology and rapid swing to new training regimes
has introduced organizational stresses that are not
fully understood.
"A gap has opened in ranks between GI's and specialists,
who are now seen as geeks and not real soldiers. Traditionally "us
and them" attitudes were between grunts and officers,
with some leakage towards supply or admin" Professor
Glabrate said.
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Commanders may find themselves leading one-man charges if under-accessorized
grunts fear enemy ridicule and fashion taunts.
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"How quickly we forget the lessons of the past!
For example, during the Vietnam war Project
100,000 degraded the once-fine American army
to a state not unlike that depicted by the films Apocalypse
Now and Casualties of War - epidemic insubordination,
indiscipline, drugs, racism, and 'fragging,' the murder
of officers.
[In 1966 Secretary of Defense Robert McNamara allowed
the army to lower its recruitment test pass
mark to ten percent and allow applicants entry
with Intelligence Quotient (IQ) of sixty two or
higher (IQ=100 is the defined average smarts). An IQ
of "room temperature" is typically afforded
jugs and toasters~ Ed]
"This technology rush and classroom-learning
emphasis is being pushed by vendors to make sales,
yet flies clean over the heads of low-echelon musterings.
Professor Glabrate offered SheepOverboard.com
evidence of dangerous or flawed training methodologies
from his research, the findings summarized in captions
accompanying photographs in this article.
Veteran military trainers have derided Professor Glabrate
as provocative and discriminatory, saying the his language
implies academic isolation and cultural bias, while
others consider him blatantly ignorant of training
procedures and methodology. They point to centuries-honed
techniques, demonstrated abilities and proven skills
at instilling discipline and etiquette in trained killers.
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Excessive and intense cyber
training on computer-controlled armaments
induces the very rare Group Asperger's Syndrome.
"These are simple boys
who just want to shoot guns" says Prof
Glabrate
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In a final broadside, Professor Glabrate produced
psychological assessments revealing an alarming range
of syndromes, many till now mere psychiatric hypotheses.
"We observed the emergence of truly bizarre symptoms,
like hybrids of paranoia, autism, sociopathic, and
schizoid, behavior.
"Such predilections are quite startling," Prof.
Glabrate continued. "If researchers seek subjects
for sociopathic or genocidal behavior studies, they
choose either military training camps or penitentiaries.
But these emergent syndromes are the stuff of criminal
insanity at best and science fiction horror at worst.
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Packbots might provide tactical gains to modern fast-moving armies,
but battles are being lost while soldiers attend field classes
on Packbot operation and maintenance.
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"Now, with intensive virtual reality (VR) simulations,
and heavy bias toward academia and technology, we find
recruits exhibiting severe disorders previously found
only amongst infants with congenital or developmental
behavioral disease or elementary school-age children
with learning and social disorders induced by chronic
television and computer gaming overdose.
"This is a frightening new development in military
training outcomes!"
SheepOverboard.com was privileged to look
in on one of the army's new learning schema based
on methodologies developed at the respected think
tank RTI International.
Reproduced below is an outline
of the approach now taken by the armed forces that
gives new meaning to what some describe as "unorthodox
activities" undertaken in the nation's military
boot camps.
Strategies
for Lifelong Learning
The U.S. Army has transformed its focused
schoolhouse training to a lifelong learning approach,
supporting this change by developing training technologies
and modules to complement lifelong learning.
Based on a plan developed with the help of RTI, the
U.S. Army Signal Center is focusing its institutional
training on basic principles and initial assignment
training.
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Combatants risk defeat when, in the heat of battle, munitions vehicles
are found laden with folding seats, whiteboards and markers. Mass
tutorials and tactical briefings ensue as the enemy approaches.
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This means that soldiers get to their first assignment
much more quickly and they have focused and intensive
training on the tasks at hand. The Signal Center is
using distributed simulations to provide additional
just-in-time training for soldiers changing assignments.
Helping the Army justify the investment in this change
is identifying the long-term cost savings that are
now being realized.
This lifelong learning approach, which was adopted
by the Army Senior Leaders Conference at the Association
of the United States Army in January 2002, emphasizes
four enablers:
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Web-delivered simulations --
a form of immersive learning by doing that allows
soldiers to acquire and practice skills in interactive
3D simulations that can run stand-alone on standard
personal computers. Units in the field in Iraq,
Korea, and Europe are also using these simulations
for sustainment training and new personnel training
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Resource centers -- provide support
to distant learners from help desk IT personnel
and subject matter experts, which is essential
for eliminating barriers to learning
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Assignment-oriented training --
allows soldiers to focus on training for their
first assignment and get into the field faster
and with fresher skills
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Virtual campuses -- provide front-line
support to soldiers and instructors.
All changes to working systems draw fire from seasoned
veterans. The new school of thought to run the US Military
on a modern business footing has attracted scrutiny
from some of the sharpest minds in the system.
Illustrating this delightfully was a brough-ha in
2002 during a war game termed "Millennium
Challenge 02" whereby Blue's fleet had
to be refloated after Red team outsmarted it - 'it'
being USA's entire virtual effort in this scenario.
The issue was covered nicely by Army
Times article which began:
" The most elaborate
war game the U.S. military has ever held was rigged
so that it appeared to validate the modern, joint-service
war-fighting concepts it was supposed to be testing,
according to the retired Marine lieutenant general
who commanded the game’s Opposing Force.
That general, Paul Van Riper, said he worries the United States will send troops
into combat using doctrine and weapons systems based on false conclusions from
the recently concluded Millennium Challenge 02. He was so frustrated with the
rigged exercise that he said he quit midway through the game. " ...
... Van Riper .. was highly critical of the command’s concepts, such
as “effects-based operations” and “rapid, decisive operations,” which
he derided as little more than “slogans.”
“There’s very little intellectual activity,” Van Riper said
about Joint Forces Command. “What happens is a number of people are put
into a room, given some sort of a slogan and told to write to the slogan. That’s
not the way to generate new ideas.”
There ought to be more open debate over the new concepts, Van Riper said. He
said he had told command officials repeatedly that they should vet new concepts
with a process similar to that used in academia, in which “people have
to present papers and defend their papers.”
“In the process, good ideas stand the test of the cauldron they’re
put in, and come forth, and the ones that aren’t so good get killed off,” Van
Riper said. “I haven’t seen anything killed off down there [at Joint
Forces Command]. They just keep generating.”
Needless to say, the grunts are puzzled.
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